![]() Much of this comes, clearly, with the relentless march of progress. 'Barney! I just love what you've done with the place!' It's like returning to school for a ten year reunion, only to have your mind gently boggled by the fact that they've built a new science department and that the teachers, somehow, now appear to be human beings.Īs with the original game the best character in the game is Black Mesa itself - the incalculably vast facility that acted as something of a fore-runner to Portal 2's treatment of Aperture Science. As a result, the game can and will surprise, making the biggest impact on the more elderly and forgetful players who first piloted Freeman towards Xen in the days of yore. They've toyed with level lay-outs, the order you pick up weapons, which enemies crop up where and even where you first discover that fateful crowbar. The security guard performing CPR on the scientist, the collapsing computer units, the lift that not only took you downwards but (gasp!) rotated at the same time.Īt the edges of both the iconic and every-day moments that Half-Life permanently embossed onto your memory, however, are the grey areas that the Black Mesa team have filled in with some of their own colour. First and foremost, of course, it's a fantastic remake: every stupendous moment of Valve's original masterpiece has been replicated in glorious modern technicolor.Īfter that unfortunate resonance cascade, for example, you'll see Source powered renditions of the Anomalous Materials Greatest Hits that amazed you the first time round. ![]() The Black Mesa project was finally released for free last Friday, and it's more than a dodgy cover version. A tight edit of the familiar, the sublime and those ridiculous scientist ties, this free re-imagining of Half-Life is packed with new dialogue, subtly altered levels and all the fiery and physical powers that the Source engine can imbue. It's Black Mesa, but not quite as you knew it.
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